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Medieval Total War 1

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by redtetazuc1974 2020. 3. 4. 08:47

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Contents.Militia Militias are cheap, conscripted soldiers which historically have made up the bulk of medieval armies. Examples include peasants, slav warriors, and urban militia. They are cheap to train, have lower upkeep, and have low requirements to build. The fighting quality of militia type units varies from average to terrible, depending on the units. Most are lightly armed and armored and serve well as support units to more professional soldiers which make up the core of the army.

Militia type units are most common in the early part of the early era, when most factions are bulking up their first armies and gradually they are replaced by stronger and more powerful units as the years go by.Militia are good for garrison duties in safer provinces. Having an army in the province boosts loyalty but it does not matter what quality the units are, peasants count as much as knights in terms of boosting loyalty.Militia can serve a use in battle as well, just by sheer numbers. Outnumbering the enemy gives troops a morale boost and lowers the morale of the enemy, several units of peasants could double or triple the size of an army and tip the balance in favor of victory. Militia units also are quite expendable and can be used to soak up missile fire, serve as fodder for enemy units and most roles which any warm body will do.Beware the low morale that most militia units have. They are often the first units to route, and that lowers the moral of other non-elite, non-disciplined units in the army, sometimes causing a chain reaction leading to the loss of the battle.Skirmishers Skirmishers are lightly armed, fast troops. They typically have little to no armor, and are armed with javelins or short bows. Their job is to pester slower enemy infantry units, causing casualties and disrupting enemy formations.

They are not very strong in melee, but usually are tough enough to kill archers or other skirmishers and sometimes are useful as flankers.In battle skirmishers usually start ahead of the main battle line and fire on the enemy as they approach. This forces the enemy to either ignore them and take the casualties, or to divert troops to drive the skirmishers off - possibly splitting up the army and causing breaks in the line. Skirmishers are fast enough to retreat behind friendly infantry until battle is joined.

They can then circle around enemy lines and fire into the rear.If the battle is won skirmishers can chase down routers since they are faster than most infantry.Light cavalry is the bane of skirmishers, as they are quick enough to run them down and usually powerful enough to decimate a unit of skirmishers caught in the open. Skirmishers will also die when fighting heavy infantry like swordsmen or shocktroops head-on.Spearmen Spearmen include both true spearmen as well as halbardiers and pikemen.Spearmen are men with spears or spear like objects. Experts believe this where the term 'spear' 'man' comes from.Spears being as long and pointy as they are it means that spearmen tend to be good at defending themselves which means they don’t tend to die as fast as some of the other soldiers on the battlefield.That being said they are the ideal unit for defending bottlenecks like bridge crossings or castle gates. Defence is their forte.They are the unit that trumps the feared Heavy Cavalry. No horse wants to charge into a wall of spikes, the men behind the front line can also reach out and poke someone in the eye so spearmen are usually very good at fighting if they have a few men behind the front line formation.How deep that formation is depends on how long their spears are.Swordsmen Swordsmen are generally professional soldiers with high quality armor and weapons. They generally have very balanced stats, with both good attack and defense, average speeds, above average morale and some armor. Swordsmen are very well-rounded soldiers with no large weaknesses and suitable for most situations.

Units

They are very reliable and will serve well as front line troops and kill spearmen, militia and other swordsmen quite well.Swordsmen are somewhat vulnerable to heavy cavalry, especially if spread out in a thin formation. They also are vulnerable to fast skirmishers, who usually fire armor-piercing javelins and are too quick to be run down by swordsmen.Swordsmen include units like feudal men at arms, Byzintine Infantry, Feudal Foot Knights and Arab Infantry.Shocktroops Shocktroops are strong, offense-oriented attack infantry. Their job on the battlefield is to break enemy formations and cause as much carnage as possible. They are heavily armed but often lightly armored, with high attack and charge values and often an armor-piercing attack. They are used either in a frontal attack against the enemy lines, or as flankers marching around the enemy to charge from the rear.

Shocktroops are expected to take terrible casualties and are by nature somewhat expendable. Examples of shock troops are Varangian Guard, Vikings and Ghazi Infantry.Missile Infantry Missile Infantry are a suppressing unit the fires missiles into enemy units, trying to cause as much damage as possible with the equipment they have.

They are useful to have before the enemy army reaches your ranks.Missile Infantry are very weak in melee combat, so they are usually light weight and quick on their feet, which lets them retreat fast enough to get away from stronger enemies. If your missile infantry gets caught in a unit of heavy infantry or cavalry they will be destroyed, depending on the condition of the enemy.Missile Infantry's largest enemies are heavy units, mostly cavalry because cavalry can catch missile infantry.Light Cavalry Light Cavalry are the fastest units in the game. They are lightly armed and armored and are employed for their speed. Their job is to run down skirmishers, archers, mounted archer units and isolated artillery.

Their melee and charge abilities are usually quite modest, and they should be kept away from more powerful units.All armies should have some light cavalry. Without cavalry the army has no way to defeat cavalry archers or any unit faster than their fastest infantry. This leaves the army open to hit and run attacks and constant pestering by foes it can never quite reach.Light cavalry's other major job is to run down routers after the battle is won.

Having settled in Narsis, on the ruins of the Great House of Hlaalu, the members of the Sadras family took a convenient position: under the pretext of restoring the plundered lands and helping the fugitive aristocrats who suffered from the consequences of the Red Year, the Great House began to pull down under their banners the fledgling nobles and merchants from among Hlaalu who did not tarnish close relations with the Dren family, while not forgetting to participate in the liberation campaigns of the House Redoran against the Argonian invaders. Thus, the Sadras family has earned itself a reputation as a “neutral” force, which is interested in the restoration of Morrowind, and not in the political and religious wars in which old Houses are bogged down. Due to this, those Dunmer who shied away from relations with Redoran, Dres, Telvanni or Indoril soon began to join the Great House. The voice of House Sadras gained weight in the Council, and with it the opportunity to act without the permission of others. Now the Great House is ruled by Archmagister Vilinu Sadras. Like his predecessor, he seeks to strengthen the power of his family and, perhaps, once to move Redoran from the podium of the rulers of Morrowind.

Despite this, Archmagister conducts a neat policy, trying not to cross the road to other Great Houses, because Sadras directly borders Black Marsh, from where the Argonian armies can come at any time.The troops of House Sadras are similar to the armies of the other Houses, although they have several significant differences. Like other Dunmer, Sadras rely mainly on bone-armored infantry and cannot boast of strong cavalry. Among the features of their army, Sadras Agents - units of archers and magicians, not very powerful in range, but capable of giving the enemy a worthy fight in close combat, as well as the Guardians of Narsis - heavy spearmen in crimson armor and the Avengers - elite warriors with katanas, can be distinguished. In general, the army of the house of Sadras can be compared with the armies of Indoril and Redoran, although their soldiers lack the discipline and experience. As you can see, in the trailer, the Sadras soldiers fought the Argonians, and the Black Marsh army this time looked a bit different. The fact is that we have recently been collaborating with Beyond Skyrim team, a huge community of mod makers recreating Tamriel’s lands on the TES V Skyrim engine, and the guys from the Beyond Skyrim: Black Marsh team, led by Rubaedo, advised us to make several corrections related to the Argonians.First, we redesigned the militia.

Argonian militias and ambush masters are now more similar in spirit to the rest of the faction units and wear more “aztec” clothes instead of typical Morrowind costumes, as well as new spears and Argonian shields from TES Online (haters gonna hate). This redesign will also affect their stats for a bit.Secondly, we drastically changed their former military elite - the Elite Clan Warriors received a small visual redesign in terms of helmets and changed their profession from halberdists to two-handed. As a weapon, they now carry maquahuitl, and their name is “Igatla”. As Rubaedo team prompted us, this is the name of the Saxheel, who are members of the closest circle of the Argonian leaders - advisors, loyal warriors and bodyguards.Thirdly, we have changed Hist Priests. Although the unit has not undergone any changes in terms of combat use, it changed its name to 'Treeminders”, which is more consistent with lore. Their appearance will also undergo some changes, but we will show them a bit later.All of these changes will affect both campaigns. In addition, as we have already said, in the Fourth Era, the Argonians will receive two new units in return for the disbanded Order of Shadowscales.The Argonian redesign is not the only result of our collaboration with Beyond Skyrim team.

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The guys are doing really cool work to recreate Tamriel at the end of the Fourth Era, and in our mod you can see a small teaser of their work, because many lords and generals in the new campaign will be based on the information they provide.That's all for now. Always yours, LoRdNazguL and DaedraWarriorP.S. If anyone forgot, the mod comes out 11.11.19. Great mod, really. However I'm currently experiencing a CTD when playing as Daggerfall. Though the game only crashes when entering battle map otherwise everything works fine.

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I've also checked custom battles and they work just fine. So it's just a campaign battle map crash. Any way to fix this?P.s. While I do appreciate voice work on Great House Dagoth, it just doesn't sound good, especially when the mic cracks and you can hear sighs of the person who's doing a voice over. It gets pretty annoying quite quickly.+2 votes.